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Better Living Through Metadata

07.28.2019 by M Donaldson // 2 Comments

Prague Library

I’m finally digging into Dani Deahl’s informative article on metadata from a couple of months back in The Verge. All of the quoted text is from that article:

In an ideal world, once a song is finished, the metadata would be crafted by the artist or the artist’s producer, and they would submit that data to the record label, distributor, or publisher(s) involved for verification and distribution. In reality, the process is frequently more rushed and haphazard — artists and labels hurry the process along in order to get songs out, and metadata is frequently cleaned up later as mistakes are noticed.

Traditionally, the producer wears administrative — and therapeutic — hats in addition to the more recognized sonic-shaping guise.1Check out Richard James Burgess’s seminal The Art of Music Production for an overview of all the job entails. I could see ‘metadata’ falling under the producer’s responsibility 25+ years ago if metadata was as important as it is today. Now, ‘producer’ mostly means something different and is often the same role as the artist. So, in this better world we’re imagining, who wears the metadata hat?

I vote for the mastering engineer. There’s already an ‘elite’ rung for mastering engineers certified by the Mastered For iTunes program. Let’s find a way to certify mastering engineers (and potentially producers, or studio engineers, and even record label managers) as Metadata Ambassadors. As an artist — or a label — you will be assured that if you use a certified mastering engineer, your metadata will be collected, organized, and accurately submitted to the appropriate parties.

Of course, more artists are mastering their own work2and I have strong feelings that they should not do this, but I’ll save that rant for another day. so the process of metadata submission would be open to all. But if you enlist someone certified — that is, a person trained in the dark art of metadata — then not only will you not have to deal with it (beyond providing requested info), you can rest easy. Metadata’s sorted.

Having a centralized database and set standards for music metadata — [Jaxsta rep Joshua] Jackson’s idea of an IMDb for music — sounds like a straightforward goal, but getting there has stumped many of music’s largest and most powerful entities for decades. There are many reasons for this, but the tectonic shift to streaming is a major contributor.

Again, let’s imagine a better world. In this one, the music industry actually bands together and puts some funding into mitigating the chaos. Discogs is the closest thing we’ve got to an IMDB for music. A light partnership and investment from the industry could implement other essential data to a Discogs listing and develop an API where this information is accessed and utilized by third-party platforms. There could be a ‘pro’ view for a Discogs listing that reveals ISRCs, publishing splits, rights holder contact information, and so on. It’s not a perfect proposal, especially as much of the data will remain crowdsourced, but it would be a million times better than what we’ve got. And, most importantly, this information would exist in a web interface that is accessible and understandable to the layperson. Much more so than an online spreadsheet on some PRO’s backend.

There isn’t much agreement on if any particular arm of the music industry should lead the way or be responsible for fixing music metadata. Some think digital music distribution companies like TuneCore or DistroKid could do more to educate artists, as it’s often an artist’s only touchpoint before their music is live on streaming platforms. Others think the streaming platforms themselves could set an example for better metadata by displaying more credits, which would encourage everyone involved to make sure the data is right.

I’m co-signing all of the above. The distributors can undoubtedly do more, and none of the distributors I work with ask for exhaustive metadata. By ‘exhaustive,’ I’m talking about no-brainer stuff like songwriter and publisher names. But I’d love to see distribution go even more in-depth, asking for information like the producers, the musicians, the studio and its location … liner note stuff. I know that the streaming platforms aren’t listing this info yet but why should they if the distributors don’t have it? It’s not like Spotify is going to add liner notes when that information isn’t already available for them to exploit.

I’d love to see a significant distributor lead the way and throw down the gauntlet on metadata. To say, “we’re taking metadata seriously and will start logging the info whether anyone uses it or not.” And, once all this data is in hand, they pressure the DSPs to include it. Admittedly, including these ‘liner notes’ is but a small competitive differentiator, but it *is* one and streaming platforms need any they can get.

Pie-in-the-sky stuff, I know. But we need to imagine that better world to draw us closer to it. So, how do we make these things — or alternate solutions that drive us in a positive direction — happen?

Categories // Commentary Tags // Dani Deahl, Discogs.com, Distribution, iTunes, Mastering, Metadata, Record Producers

Make LUFS, Not (Loudness) War

05.29.2017 by M Donaldson // 2 Comments

Ask Audio:

It appears as if Spotify have decided to join the majority of online streaming platforms and reduce their streaming target loudness from -12 LUF to -14 LUFS! By my own measurements, a solid thirty to forty minutes of the Top 50 global playlist off the free Spotify app yields an integrated value of -14 LUFS with true peaks well below -1 dbTP.



Spotify has long been the outlier in terms of online loudness, streaming a full +4 LU (1 LU = 1dB) above AES recommended streaming practices of -16 LUFS/-1dBTP and causing no end of confusion in the last days of the loudness war. So this move brings Spotify into the same Loudness ballpark as TIDAL who are normalising to no louder than -14 LUFS, YouTube who seem to be normalising high view count videos to -14 LUFS, and 2 LU higher than iTunes and iTunes radio with “Sound Check” loudness normalising to -16 LUFS.



As of now, most online streaming services are matching the perceived loudness of tracks to each other to a unified target level. So regardless of how much you worked on squeezing a few extra dB out of your hyper-compressed “master”, if an online streaming service measures your track as higher than -14 LUFS (integrated) YOUR MUSIC WILL GET TURNED DOWN!



Unfortunately for us electronic music makers we still have to deal with SoundCloud and Bandcamp, and neither service even seems to be aware of the loudness issues facing their content. SoundCloud and Bandcamp are a free-for-all at the moment with incredibly loud music being uploaded every day, and it sucks that dance and electronic music is the last bastion of the loudness war. Soundcloud was never built on its reputation for quality audio, but a target loudness value of -14 LUFS/ -1 dBTP is highly recommended regardless of your “competition’s levels”.



A Poke in the Ear (With a Sharp Stick):

So, you could care less about The LUFS Standard and will just mix and master your track or project so loud that it will blow out your listeners eardrums on the first listen. Fine, go for it. It’s your music.



Just remember that if you ever want your tunes to be on one of the major Music Streaming Services or on The Tube Of Yous they are going to turn the level down for you. If it hits the Broadcast Airwaves it’s going to be turned down even more.



Would you rather have control over what it sounds like when it gets turned down, or do you trust the Providers and Networks to do that for you? LUFS ain’t going away kids – it’s a Standard and a Broadcasting Law in the US and Europe. Start adhering to it now and you’re futureproofed, but if you do make headway in the Industry you’ll have to invest time and money to remaster your older works.


My audio nerd friends are pretty excited about Spotify’s decision. I’m thinking it’s in preparation for the launch of a high fidelity audio plan. It still probably doesn’t excuse the bad pun in this post’s title.

Categories // Uncategorized Tags // Audio, Mastering, Spotify

SoundCloud Partners With LANDR

05.26.2016 by M Donaldson // 1 Comment

With the introduction of SoundCloud’s paid ‘Go’ service and external pressure to become a more commercial enterprise, there’s been heated speculation that the site might forgo its commitment to the independent musicians and DJs who have been SoundCloud’s emphasis. Today’s news, though a minor announcement to most, may be a signal that music creators will remain the focus of SoundCloud’s long game. Via FACT:

SoundCloud has announced a partnership with online mastering service LANDR that means all users can get free track optimization for the streaming platform. The partnership sees SoundCloud focusing once again on its original market of music creators rather than consumers after the launch of its paid subscription service, SoundCloud Go.

A LANDR spokesman said: “We use exactly the same algorithms but we did some research to find the best output for optimizing the sound of any track on the SoundCloud streaming format. The optimized tracks will only be hosted on SoundCloud and not in LANDR’s track library. It is really aimed at streaming on SoundCloud."

Professional mastering is regardless still mandatory for commercial release (seriously … please), but this is a smart move that not only gives the music uploader a little something extra out of using SoundCloud, but also improves audio consistency throughout the site.

Update, via Ars Technica:

Landr’s landing site describes the mastering process as “complicated and elusive,” then insists that its product, which is almost entirely algorithm-driven, delivers a quality product for small-fry musicians by intentionally limiting how many options they can pick from. “Great design is all about limiting the field,” Landr says. As a result, the company touts that “we’re confident you’ll hear the difference” between professional mastering work and what Landr can pull off.

After our tests of SoundCloud’s new Landr functionality, we can safely agree with that statement—in every bad way possible.

Categories // Uncategorized Tags // Mastering, SoundCloud

So What Is Mastering Anyway?

08.15.2015 by M Donaldson // Leave a Comment

LinkedIn Pulse:

There are many definitions of audio mastering. Most commonly, though, the term mastering is used to refer to the process of taking an audio mix and preparing it for distribution. There are several considerations in this process: unifying the sound of a record, maintaining consistency across an album, and preparing for distribution.


I’ve had clients ask me why mastering is necessary, stating things like, “my mixdown sounds great … why would I need to master it?” This article is useful in explaining the need and reasons for mastering, as well as giving an interesting historical timeline of the practice.

I feel mastering is as important (and underrated) in the recording and release process as having a good studio monitor set-up. If you intend to stick with ‘the music thing’ then you will someday look back with deep regret if you allow an unmastered (or improperly mastered) release out into the world, I assure you. It’s important to keep in mind that mastering can’t fix a bad mixdown, but it will provide a sonic cohesion that will help make sense of your mix, both in context of its own sounds as well as among other professionally regarded releases.

I’m of the school of thought that you should not master your own music, though I do know some people who do this with good results. I believe you can get a much better master from someone who listens to your songs without bias (or who hasn’t heard the music a thousand times like you have). You also have an advantage when using a mastering engineer who does this as an area of focus, rather than as a side-job.

It’s a huge bonus if you can sit in with your mastering engineer and observe the process. You’ll learn much not only about the art of mastering, but also how your music and mixdowns are perceived by a professional. I once was lucky to have a three day mastering session on my music with the renowned Bob Katz who is based here in Orlando. It was like audio bootcamp … illuminating. The experience definitely shaped the way I think about sound.

Update:

so true I’m sobbing. // RT @DFA1976: @qburns pic.twitter.com/S5RZh6Pr9L

— Q-Burns A Mess (@qburns) August 15, 2015

Categories // Uncategorized Tags // Audio, Mastering, Recording

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8sided.blog is an online admiration of modernist sound and niche culture. We believe in the inherent optimism of creating art as a form of resistance and aim to broadcast those who experiment not just in name but also through action.

It's also the online home of Michael Donaldson, a curious fellow trying his best within the limits of his time. He once competed under the name Q-Burns Abstract Message and was the widely disputed king of sandcastles until his voluntary exile from the music industry.

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